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Froggen

·250 words·2 mins
University Game project
You are a frog with a very long tongue!>

You are a frog with a very long tongue! #

Froggen is a physics-based platformer where the main mechanic is having a long tongue. You can use your tongue to grab enemies, grapple around and climb platforms!

It was my second year project for ENTI-UB University, and it was made in about 6 months with a team of 3 people (including me).

I was the lead developer and artist, and made all the physics and rendering of the tongue, which was a big endeavour and took a lot of iterations to get right.

Froggen title screen

Creating a physics-based tongue>

Creating a physics-based tongue #

For this game, we wanted to have a physics-based tongue instead of a plain line. For that, I made use of Unity’s physics system. The tongue is made of a varying number of capsules, which get spawned when the player throws the tongue. Those capsules are attached to each other using hinge joints, while a distance joint is keeping all the capsules within range. This setup provides more stability to the tongue, which was an ongoing issue with the project.

At the same time, a lot of emphasis was put on making the tongue easy to control by the player. This was achieved by adding an auto-aim system that used raycasts in this circular form:

Tongue

The idea behind this was to detect the best direction the tongue should go so the player doesn’t miss.

Play it now on Itch.io